It's Chloe's turn!
Spin the bottle is a party game where a spinning bottle picks who goes next. Play it free in your browser: add the names, tap the bottle, and see who gets the next question or dare. No sign-up, no download, any device. To play online with friends in different places, get our app.
Add the players, gather around one screen, then take turns spinning. Whoever the bottle lands on answers a truth or does a dare, and the turn passes on.
Type each name into the player list. Three or more players makes the best game.
Put the phone, tablet or laptop where everyone can see it, or share your screen on a video call.
Decide on truths, dares or both, and read the house rules below out loud before the first spin.
The current player taps the bottle. It spins and stops on one player.
The chosen player picks Truth or Dare, or passes.
The next player spins. Keep going as long as everyone is enjoying it.
To play online with friends in different places, use our mobile app, which has online multiplayer. In the browser, the quickest way to include remote friends is to share your screen on a video call and let one person spin for the group.
| Way to play | How it works | Best for |
|---|---|---|
| Spin the Bottle Party Game app | Everyone plays on their own phone in an online multiplayer game | Friends in different places |
| Browser game plus a video call | One person shares their screen, everyone watches and the host spins | A quick game when nobody wants to install anything |
| One device in the same room | Pass one phone or tablet around the circle | In-person parties |
| A real bottle | A bottle on the floor | Classic in-person play |
Get the Spin the Bottle Party Game app. Create a room, invite your friends and play truth or dare together, with live chat while you spin.






There is no official rulebook, so agree house rules before the first spin: choose the mode, let anyone pass, and never pressure anyone.
Agree the mode first. Truths, dares or both. In a mixed group, pick the mildest version.
Anyone can pass. No reason needed. The player takes a different prompt, or the group spins again.
Kissing is never required. If your group wants it, everyone agrees before the first spin and anyone can opt out at any time.
The bottle never picks the spinner. The online bottle always lands on someone else. With a real bottle, spin again if it points back at the spinner, or let the spinner choose who goes instead.
Want everyone to get a turn? Re-spin if the bottle picks the same player twice in a row, or tick names off until everyone has gone once.
Keep dares safe and legal. Nothing dangerous, destructive or embarrassing to share online. No screenshots or recording without asking.
Stop while it's fun. One more round is better than one round too many.
Playing with anyone under 18? Use family-friendly prompts only and keep an adult nearby. SpinDeWheel doesn't filter the prompts you add, so the host decides what goes in.
Yes. Kissing was only ever one house rule, not part of how the bottle picks a player. On SpinDeWheel, groups play with truth questions, dares, icebreakers and team picks, and any player can pass. Pick a mode below and agree it before the first spin.
The bottle only chooses a player. Your group decides what happens next. Each of these works with one device passed around the group.
The classic. The chosen player picks Truth or Dare, and the game keeps count of truths, dares and rounds. Use the Truth or Dare Wheel when you want a random prompt as well as a random player.
The bottle picks who makes the next "never have I ever" statement. Anyone who has done it takes a consequence agreed beforehand. Keep it light: lose a point, not a drink.
Load light conversation starters and let the bottle pick who answers. It suits new groups, classrooms and team hangouts, and it takes the pressure off volunteering.
Dares only, no option to take a truth. Higher energy and louder, so agree the limits first.
Spin twice. The first spin picks a player, the second picks their partner for the round. Useful for team games and for pairing people with no arguments.
The bottle picks a player and the person who spun gives them one genuine compliment. Everyone leaves happier than they arrived, which makes it a good warm-up for teams.
The chosen player says three statements about themselves, one of them false. Everyone else votes on the lie, and anyone who guesses right scores a point.
Start with a one-line prompt. Each player the bottle picks adds one sentence to the shared story. End after one full lap and read it back.
Use the bottle to choose who presents, who reads next or who goes first. For longer lists, the random name picker removes each winner after their turn.
Add any of these in Game Settings under My Questions, or read them out as they are. They are clean by default. Swap in your own for your group.
Yes. The game picks a player at random with your browser's built-in random number generator before the bottle starts turning, and the animation simply points at that player, so nobody can steer where it stops. Every player except the person spinning has the same chance on every spin, and earlier spins don't affect the next one.
No account is needed to use the browser game. Player names, photos and your own truths and dares stay in your browser. They are not sent to or stored on our servers, and they are cleared when you reload or close the page. For the mobile app, see the privacy policy in its Google Play listing and our Privacy Policy.
Spin the bottle is a party game where players sit in a circle and spin a bottle to pick who goes next. The chosen player answers a question, takes a dare or does whatever the group agreed. The online version replaces the bottle with a virtual one.
Add everyone's name, put the screen where the group can see it, and tap the bottle. It spins and stops on one player, who answers a question or does a dare. Then the next player spins. For online play across different places, use our mobile app.
Yes. Our mobile app, Spin the Bottle Party Game, lets you create a room, invite friends and play online together, with live chat while you spin. In the browser, share your screen on a video call and let one person tap the bottle for the group.
Yes. Spin the Bottle Party Game is our mobile app for playing online with friends. It is available for Android on Google Play, and the iPhone version is coming soon to the App Store. The browser game on this page stays free and needs no sign-up.
The browser game has no set limit on names and works best with 4 to 12 players. Three is the minimum for a real pick.
No. You can use the browser game with no account, sign-up or download.
Yes. Nothing on SpinDeWheel requires kissing. Most groups play with truth questions, dares and icebreakers, and any player can pass.
Not well. With two players the bottle can only land on the other person, so there is no suspense. Use the Yes or No Wheel to decide who goes first, or the Truth or Dare Wheel for prompts. Three players is the minimum.
It can be, if the host sets the content. SpinDeWheel doesn't filter the prompts you add, so use family-friendly questions and dares, agree the rules first and keep an adult nearby for players under 18.
Yes. The game picks a player at random before the bottle starts turning, so nobody can steer where it stops. Every player except the person spinning has the same chance on every spin.
Yes. Keep the call running, share your screen with the game open, and let one person tap the bottle for everyone. If you want everyone to play from their own device, use the mobile app instead.
Yes. Open Game Settings, add your own truths and dares under My Questions, and choose a question pack: Classic, Icebreaker, Deep Talk or Wild Night. Your own prompts last until you reload the page. They can't be saved or shared by link yet.
Spin the bottle picks who goes next. Truth or Dare decides what that person does. Most groups combine them: the bottle chooses the player, then the player chooses a truth or a dare.